Timeline for Who Handles Collision in a Component Based Entity System [duplicate]
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Dec 2, 2014 at 17:50 | history | closed |
Anko FxIII user1430 |
Duplicate of How to properly handle collision in a component-based game? | |
Nov 26, 2014 at 16:25 | vote | accept | Ello | ||
Nov 26, 2014 at 12:58 | review | Close votes | |||
Dec 2, 2014 at 17:50 | |||||
Nov 26, 2014 at 12:41 | comment | added | Anko | @Ello If you want to raise additional attention for an existing question, we have bounties for that. In what ways do the existing answers fail you? (You should also post a comment asking to clarify an unclear answer.) | |
Nov 26, 2014 at 11:55 | answer | added | UBSophung | timeline score: 4 | |
Nov 23, 2014 at 8:41 | comment | added | Ello | @Byte56 I did not find a solution on your posted link. But no problem, I ask somewhere else | |
Nov 22, 2014 at 22:48 | history | asked | Ello | CC BY-SA 3.0 |