Timeline for Loading content into an Winforms/XNA Editor's content project
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Nov 22, 2014 at 20:51 | comment | added | Seta | I have been planing on creating a github repo for my customm pipeline project, so if you want to have a look at it, I can upload it to github and link it to you. Have to do so once I'm back at my computer. | |
Nov 22, 2014 at 20:42 | vote | accept | Velveret | ||
Nov 23, 2014 at 9:49 | |||||
Nov 22, 2014 at 20:09 | comment | added | Velveret | My sincere gratitude, i will try modifying the Content XML file and will probably have to find some kind of a workaround to the rebuilding problem since i am doing this solo and making my own content pipeline seems like a tall order. | |
Nov 22, 2014 at 19:54 | comment | added | Seta | Might pay to mention that you want to add content dynamically during program run time. The project file is an XML file, so it is possible to use an xml reader/writer to modify it, however you won't be able to use the added content until the project itself is rebuilt. Its this rebuild step that has lead me to make my own custom content pipeline so the rest of our team can add models/textures (currently, plan on doing sound/video at some point) without needing to worry about the default XML content pipeline and rebuilding assets. I'll try and prep some xml reader/writer code for you. | |
Nov 22, 2014 at 19:44 | comment | added | Velveret | You misunderstood, i want to be able to add items to the content project in my editor during runtime through the Winforms interface | |
Nov 22, 2014 at 19:42 | history | answered | Seta | CC BY-SA 3.0 |