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Jun 16, 2020 at 10:15 history edited CommunityBot
Commonmark migration
Nov 18, 2019 at 15:54 comment added Richard Tingle @jmmut You're right! I've corrected
Nov 18, 2019 at 15:53 history edited Richard Tingle CC BY-SA 4.0
added 14 characters in body
Nov 18, 2019 at 13:42 comment added jmmut I think the last formula changeInVelocity=dragForce*m*changeInTime doesn't follow the previous line: shouldn't m divide instead of multiply? another idea that suggests it: the dragForce already contains the objectMass multiplying, so here it should divide so they cancel out and you get the same changeInVelocity regardless of mass.
Nov 16, 2014 at 19:49 history edited Richard Tingle CC BY-SA 3.0
edited body
Nov 16, 2014 at 19:32 vote accept Juicy
Nov 16, 2014 at 17:07 history edited Richard Tingle CC BY-SA 3.0
added 43 characters in body
Nov 16, 2014 at 17:02 history answered Richard Tingle CC BY-SA 3.0