Timeline for How do I choose an optimal texture size for a mobile Unity game?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Nov 14, 2014 at 9:50 | comment | added | Erik | Mip-Mapping was invented to reduce aliasing effects when reducing size of images and it's mostly applicated in 3D games when the texture distance and orientation angle from the screen/camera may vary widely and with poor control. It's true that it can improve sometimes in 2D but you'll have bigger memory footprint and poor control over the final result. Sometimes the "poppping" between a mip level and another can be very evident in 2D. As angle is not changing in orthographics camera I suggest to directly produce different versions of your assets to support different resolutions. | |
Nov 14, 2014 at 9:36 | comment | added | OriginalDaemon | mip mapping level isn't purely decided on distance from the camera and in the case of an orthographic camera, distance should make no difference at all. Different mip-map levels are picked generally by a surfaces final size, in pixels, on the screen vs the resolution of the texture applied to it. So mip-mapping may be useful in your 2D game, especially If you have lots of sprites using the same texture drawn at varying scales. | |
Nov 13, 2014 at 15:18 | comment | added | bukka.wh | Okay, now i understood what is it. Thank you again! | |
Nov 13, 2014 at 13:10 | comment | added | Erik | I wasn't referring to any particular Menu or Script. Just to the general organization of sprites in atlases. I personally use NGUI Atlas Maker to pack my GUI sprites in one atlas and then use UISprite component. While for animating game sprites I use the SpriteManager2 asset u3d.as/content/above-and-beyond-software/sprite-manager-2-/1rf just beacause I find it more easy to manage animations clips and because I started developing 2D games before Unity 2D was out | |
Nov 13, 2014 at 12:41 | comment | added | bukka.wh | Do you mean under "Sprites Atlases" this answers.unity3d.com/questions/627346/… ? (first answer) | |
Nov 13, 2014 at 12:36 | comment | added | bukka.wh | Thank you for the answer! I'll try follow your recommendations. | |
Nov 13, 2014 at 11:33 | history | answered | Erik | CC BY-SA 3.0 |