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Timeline for Game numbers and meaning

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Nov 2, 2014 at 7:29 comment added bcrist Some other anecdotes relating to the limits of binary representations: Early versions of WoW kept track of all money internally using the smallest denomination (copper) and storing it in a 32-bit integer. Therefore, you could never have 429497 gold (2^32 copper) or more per character. Eventually they switched to a 64-bit int, but years later Blizzard was bitten by the Diablo III auction house's use of 32-bit integers; when exploited it caused massive inflation. In early versions of Kerbal Space Program, the huge world caused various hilarious failures due to loss of floating point precision.
Nov 2, 2014 at 7:04 history answered angarg12 CC BY-SA 3.0