Timeline for Game numbers and meaning
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Nov 2, 2014 at 7:29 | comment | added | bcrist | Some other anecdotes relating to the limits of binary representations: Early versions of WoW kept track of all money internally using the smallest denomination (copper) and storing it in a 32-bit integer. Therefore, you could never have 429497 gold (2^32 copper) or more per character. Eventually they switched to a 64-bit int, but years later Blizzard was bitten by the Diablo III auction house's use of 32-bit integers; when exploited it caused massive inflation. In early versions of Kerbal Space Program, the huge world caused various hilarious failures due to loss of floating point precision. | |
Nov 2, 2014 at 7:04 | history | answered | angarg12 | CC BY-SA 3.0 |