Timeline for How can I make sprites from multiple images using SDL2?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Jun 21, 2017 at 16:16 | history | edited | user1430 | CC BY-SA 3.0 |
edited tags; edited title
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Nov 4, 2014 at 3:51 | vote | accept | LUser | ||
Nov 4, 2014 at 3:50 | vote | accept | LUser | ||
Nov 4, 2014 at 3:51 | |||||
Oct 29, 2014 at 22:34 | answer | added | Aralox | timeline score: 0 | |
Oct 29, 2014 at 20:28 | vote | accept | LUser | ||
Nov 4, 2014 at 3:50 | |||||
S Oct 28, 2014 at 22:07 | history | suggested | Ahsan Fayaz | CC BY-SA 3.0 |
Copied relevant code from link into post
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Oct 28, 2014 at 22:04 | answer | added | Ahsan Fayaz | timeline score: 1 | |
Oct 28, 2014 at 21:45 | comment | added | Ahsan Fayaz |
Thanks, I've pasted the code into your post. You can load Healer0.png to Healer15.png yourself, you can do that with a loop and some string manipulation. You should load those into an array of SDL_Textures and then switch the array index of the surface you're drawing with the one you currently want to show. If that doesn't make sense, I can write a full answer.
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Oct 28, 2014 at 21:42 | review | Suggested edits | |||
S Oct 28, 2014 at 22:07 | |||||
Oct 28, 2014 at 18:17 | history | edited | LUser | CC BY-SA 3.0 |
added 299 characters in body
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Oct 28, 2014 at 17:26 | comment | added | Ahsan Fayaz | Can you post the code you're using to loop through the images? That's the correct approach, so your problem is with the code rather than suggestions on how to do it. | |
Oct 28, 2014 at 17:13 | review | First posts | |||
Oct 28, 2014 at 20:25 | |||||
Oct 28, 2014 at 17:12 | history | asked | LUser | CC BY-SA 3.0 |