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Back again from my last question. Now I was curious I use a foreach statement to use the same shot class. How would I go about doing collison detection. I

I used the tutorial here on how to shoot a fireball   
httpXNA Development://www.xnadevelopment.com/tutorials.shtml Game Development for the masses.

I tried to put in several places a foreach to look at all of them to see if they have reached the borders of my sprite hero but doesn't seem to do anything. If again some one might know of a good site that has tutorials to explain collision detection a little bit better that would be appriecated.

Back again from my last question. Now I was curious I use a foreach statement to use the same shot class. How would I go about doing collison detection. I used the tutorial here on how to shoot a fireball  http://www.xnadevelopment.com/tutorials.shtml.

I tried to put in several places a foreach to look at all of them to see if they have reached the borders of my sprite hero but doesn't seem to do anything. If again some one might know of a good site that has tutorials to explain collision detection a little bit better that would be appriecated.

Back again from my last question. Now I was curious I use a foreach statement to use the same shot class. How would I go about doing collison detection.

I used the tutorial here on how to shoot a fireball 
XNA Development: Game Development for the masses.

I tried to put in several places a foreach to look at all of them to see if they have reached the borders of my sprite hero but doesn't seem to do anything. If again some one might know of a good site that has tutorials to explain collision detection a little bit better that would be appriecated.

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user5476
user5476

Multiple Sprites using foreach Collison Detection in XNA (C#)

Back again from my last question. Now I was curious I use a foreach statement to use the same shot class. How would I go about doing collison detection. I used the tutorial here on how to shoot a fireball http://www.xnadevelopment.com/tutorials.shtml.

I tried to put in several places a foreach to look at all of them to see if they have reached the borders of my sprite hero but doesn't seem to do anything. If again some one might know of a good site that has tutorials to explain collision detection a little bit better that would be appriecated.