Timeline for In a 2D tile engine, how do I figure out which tiles are culled and which to draw?
Current License: CC BY-SA 3.0
8 events
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Jun 22, 2017 at 15:54 | history | edited | user1430 | CC BY-SA 3.0 |
edited tags; edited title
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Oct 20, 2014 at 18:10 | vote | accept | Vanguard | ||
Oct 18, 2014 at 7:32 | answer | added | Vanguard | timeline score: 0 | |
Oct 18, 2014 at 5:38 | comment | added | Vanguard | I know that, I've already picked up visible area rectangle using camera, how do I decide, which tile is in bounds? | |
Oct 18, 2014 at 2:16 | comment | added | Christian Frantz | Use your camera class and only draw the tiles that are within the bounds of the camera. | |
Oct 17, 2014 at 19:17 | history | edited | Vanguard | CC BY-SA 3.0 |
edited title
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Oct 17, 2014 at 18:30 | history | edited | Vanguard |
edited tags
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Oct 17, 2014 at 17:41 | history | asked | Vanguard | CC BY-SA 3.0 |