Timeline for How do I prevent receiving data from the network from dropping rendering frames in a multiplayer game?
Current License: CC BY-SA 3.0
3 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Oct 15, 2014 at 19:46 | comment | added | Chiubaka | @Daniel That is correct. I am using WebSockets for I/O, and receiving data is basically an event on the client. | |
Oct 15, 2014 at 2:49 | comment | added | Daniel Lubarov | I don't think the OP is doing synchronous IO; sounds like he's just observing a performance hit when processing results of async requests. | |
Oct 15, 2014 at 2:40 | history | answered | GeneralGDA | CC BY-SA 3.0 |