Timeline for How to make prefabs independent?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Mar 26, 2020 at 19:21 | answer | added | Dan Vorley | timeline score: 1 | |
S Nov 16, 2015 at 19:29 | history | suggested | Ambo100 |
Added relevant tag
|
|
Nov 16, 2015 at 19:18 | review | Suggested edits | |||
S Nov 16, 2015 at 19:29 | |||||
Sep 21, 2014 at 18:13 | history | tweeted | twitter.com/#!/StackGameDev/status/513752928667316224 | ||
Sep 17, 2014 at 8:08 | vote | accept | optimusfrenk | ||
Sep 16, 2014 at 21:22 | answer | added | House | timeline score: 10 | |
Sep 16, 2014 at 21:11 | comment | added | optimusfrenk | Yes, that's the reason, some prefabs have the same shader, and I'm modifying a material. Thanks. | |
Sep 16, 2014 at 20:23 | comment | added | House | It's more likely that you're modifying the material the prefab is using, and other prefabs using that material are being affected. Can you describe in more detail what you're doing to the prefab? | |
Sep 16, 2014 at 20:19 | history | edited | Gustavo Maciel | CC BY-SA 3.0 |
grammar
|
Sep 16, 2014 at 19:53 | review | First posts | |||
Sep 16, 2014 at 20:07 | |||||
Sep 16, 2014 at 19:52 | history | asked | optimusfrenk | CC BY-SA 3.0 |