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what What is a direction vector and why should it be normalized?

So I'beI've been trying to get the hang of vectors and I read wolfire'sWolfire's blog about linear algebra and I seem to understand most stuff except when it comes to storing a direction as a vector and using it by multiplying the velocity by it. I know it has to be normaiilizednormalized (have a length of 1), but whywhy does it have to be 1 specifically and how would I use it?

Also how would. I represent it in 2D x[x,yy] coordinates. For example if I wanted a direction such as North-East?

what is a direction vector?

So I'be been trying to get the hang of vectors and I read wolfire's blog about linear algebra and I seem to understand most stuff except when it comes to storing a direction as a vector and using it by multiplying the velocity by it. I know it has to be normaiilized (have a length of 1), but why does it have to be 1 and how would I use it?

Also how would. I represent it in 2D x,y coordinates. For example if I wanted a direction such as North-East

What is a direction vector and why should it be normalized?

I've been trying to get the hang of vectors and I read Wolfire's blog about linear algebra and I seem to understand most stuff except when it comes to storing a direction as a vector and using it by multiplying the velocity by it. I know it has to be normalized (have a length of 1), but why does it have to be 1 specifically and how would I use it?

Also how would I represent it in 2D [x,y] coordinates. For example if I wanted a direction such as North-East?

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So I'be been trying to get the hang of vectors and I read wolfire's blog about linear algebra and I seem to understand most stuff except when it comes to storing a direction as a vector and using it by multiplying the velocity by it. I know it has to be normaiilized (have a length of 1), but why does it have to be 1 and how would I use it?

Also how would. I represent it in 2D x,y coordinates. For example if I wanted a direction such as North-East

So I'be been trying to get the hang of vectors and I read wolfire's blog about linear algebra and I seem to understand most stuff except when it comes to storing a direction as a vector and using it by multiplying the velocity by it. I know it has to be normaiilized (have a length of 1), but why does it have to be 1 and how would I use it?

Also how would. I represent it in 2D x,y coordinates

So I'be been trying to get the hang of vectors and I read wolfire's blog about linear algebra and I seem to understand most stuff except when it comes to storing a direction as a vector and using it by multiplying the velocity by it. I know it has to be normaiilized (have a length of 1), but why does it have to be 1 and how would I use it?

Also how would. I represent it in 2D x,y coordinates. For example if I wanted a direction such as North-East

Source Link

what is a direction vector?

So I'be been trying to get the hang of vectors and I read wolfire's blog about linear algebra and I seem to understand most stuff except when it comes to storing a direction as a vector and using it by multiplying the velocity by it. I know it has to be normaiilized (have a length of 1), but why does it have to be 1 and how would I use it?

Also how would. I represent it in 2D x,y coordinates