Timeline for Why is H (blinn) used instead of R (phong) in specular shading?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Aug 28, 2014 at 21:33 | vote | accept | BmB | ||
Aug 27, 2014 at 22:18 | answer | added | BmB | timeline score: -2 | |
Aug 26, 2014 at 18:52 | history | edited | BmB | CC BY-SA 3.0 |
Clarifying statement at the end.
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Aug 26, 2014 at 15:06 | answer | added | John | timeline score: 6 | |
Aug 26, 2014 at 14:10 | answer | added | JarkkoL | timeline score: 25 | |
Aug 26, 2014 at 13:57 | history | tweeted | twitter.com/#!/StackGameDev/status/504266394134138881 | ||
Aug 26, 2014 at 10:43 | review | First posts | |||
Aug 26, 2014 at 11:14 | |||||
Aug 26, 2014 at 10:39 | history | asked | BmB | CC BY-SA 3.0 |