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when toggle format what by license comment
Aug 18, 2014 at 15:27 answer added AturSams timeline score: 0
Aug 18, 2014 at 11:22 comment added Anko The trivial solution would be to make entity n walk toward the point directly behind entity n-1. I imagine there's some reason why you're not doing that?
Aug 18, 2014 at 7:28 answer added Mario timeline score: 1
Aug 18, 2014 at 6:31 comment added tnecniv @Byte56 flocking isn't quite what I am looking for. I'd like my entities to stick to end up in a (generally) straight line where as flocking leads to a disorganized cluster (I think?).
Aug 18, 2014 at 6:28 comment added tnecniv @Zehelvion nope.
Aug 18, 2014 at 5:18 comment added House Possible duplicates: gamedev.stackexchange.com/questions/26950/… gamedev.stackexchange.com/questions/2543/…
Aug 18, 2014 at 4:10 comment added AturSams Do you mind if they step over each other like they do in Cannon Fodder?
Aug 18, 2014 at 4:00 review First posts
Aug 18, 2014 at 4:46
Aug 18, 2014 at 3:58 history asked tnecniv CC BY-SA 3.0