Timeline for Algorithm to make entities closely follow one another?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Aug 18, 2014 at 15:27 | answer | added | AturSams | timeline score: 0 | |
Aug 18, 2014 at 11:22 | comment | added | Anko |
The trivial solution would be to make entity n walk toward the point directly behind entity n-1 . I imagine there's some reason why you're not doing that?
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Aug 18, 2014 at 7:28 | answer | added | Mario | timeline score: 1 | |
Aug 18, 2014 at 6:31 | comment | added | tnecniv | @Byte56 flocking isn't quite what I am looking for. I'd like my entities to stick to end up in a (generally) straight line where as flocking leads to a disorganized cluster (I think?). | |
Aug 18, 2014 at 6:28 | comment | added | tnecniv | @Zehelvion nope. | |
Aug 18, 2014 at 5:18 | comment | added | House | Possible duplicates: gamedev.stackexchange.com/questions/26950/… gamedev.stackexchange.com/questions/2543/… | |
Aug 18, 2014 at 4:10 | comment | added | AturSams | Do you mind if they step over each other like they do in Cannon Fodder? | |
Aug 18, 2014 at 4:00 | review | First posts | |||
Aug 18, 2014 at 4:46 | |||||
Aug 18, 2014 at 3:58 | history | asked | tnecniv | CC BY-SA 3.0 |