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Aug 14, 2014 at 22:56 vote accept Brandon
Aug 13, 2014 at 17:22 comment added Brandon I posted my answer, hopefully it's enough info to help someone in the same spot.
Aug 13, 2014 at 17:22 answer added Brandon timeline score: 0
Aug 13, 2014 at 17:10 comment added Alexandre Desbiens If you answered your own question, feel free to write an answer to your post and mark it as the accepted answer.
Aug 13, 2014 at 17:08 comment added Brandon Totally right. I must have just derped when translating.
Aug 13, 2014 at 17:07 comment added Alexandre Desbiens You should put Game.HEIGHT instead of WIDTH if you want the vertical size of the screen...
Aug 13, 2014 at 17:03 history edited Brandon CC BY-SA 3.0
added 477 characters in body
Aug 13, 2014 at 1:48 comment added Alexandre Desbiens 1) Did you make sure player.setRot() take a degrees argument instead of a radian one? 2) You can remove the (float) castings, they will not change anything in your case. 3) How did the rot == 360 semi-fixes the problem? Have you made more test cases with different values?
Aug 12, 2014 at 22:59 history edited Brandon CC BY-SA 3.0
added 117 characters in body
Aug 12, 2014 at 21:37 history edited Brandon CC BY-SA 3.0
added 189 characters in body
Aug 12, 2014 at 21:17 answer added Alexandre Desbiens timeline score: 0
Aug 12, 2014 at 20:40 answer added BrianBrain timeline score: 0
Aug 12, 2014 at 20:36 answer added Ollegn timeline score: 0
Aug 12, 2014 at 20:14 history asked Brandon CC BY-SA 3.0