Timeline for How can I let new players effectively compete with long-time players?
Current License: CC BY-SA 3.0
23 events
when toggle format | what | by | license | comment | |
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Oct 26, 2018 at 9:59 | answer | added | openInvent | timeline score: 0 | |
Jul 19, 2016 at 20:40 | answer | added | Rick Ryker | timeline score: 0 | |
Aug 23, 2014 at 13:40 | history | tweeted | twitter.com/#!/StackGameDev/status/503175023902089216 | ||
Aug 13, 2014 at 11:09 | answer | added | Thijser | timeline score: 0 | |
Aug 13, 2014 at 9:53 | answer | added | Lie Ryan | timeline score: 1 | |
Aug 12, 2014 at 19:57 | answer | added | user39686 | timeline score: 3 | |
Aug 12, 2014 at 16:57 | comment | added | Sad CRUD Developer | Start them off in Lumbridge | |
Aug 12, 2014 at 15:03 | history | edited | Anko | CC BY-SA 3.0 |
Clearer title and additional tags. Clarified grammar and paragraphing. Moved important stuff to top, unimportant details to bottom.
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Aug 12, 2014 at 12:49 | comment | added | user46560 | Have you ever heard of Tribal Wars? It's similar to what you're talking about. I'm not sure if it's still kicking around though. Anyway in tribal wars, the worlds eventually ended(They ended when one tribe has conquered all villages. This takes a very long time though), and they were making new worlds all the time. This means when you start playing, you'll be put in the ring with people in the world for a bit already, but when a new world starts, you join that, and with all the other people joining it as well. | |
Aug 12, 2014 at 10:31 | answer | added | Philipp | timeline score: 10 | |
Aug 12, 2014 at 10:23 | comment | added | Philipp | @TheLightSpark I disagree. This question is subjective, but it is a good subjective question, and such questions are welcome. For a rationale, please read the blog post "Good Subjective, Bad Subjective" by the Stackexchange Director of Community Development Robert Cartaino. | |
Aug 12, 2014 at 10:18 | answer | added | Dorus | timeline score: 2 | |
Aug 12, 2014 at 9:08 | answer | added | ashes999 | timeline score: 4 | |
Aug 12, 2014 at 6:48 | history | edited | Kromster | CC BY-SA 3.0 |
deleted 27 characters in body
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Aug 12, 2014 at 6:41 | review | Close votes | |||
Aug 14, 2014 at 15:05 | |||||
Aug 12, 2014 at 6:09 | comment | added | jhyud | It is simple strategic game which has 4 types of resources: Clay, Wood, Iron, Gold. These resources are used to upgrade buildings, training army. This game might remind well-known browser game Travian. | |
Aug 12, 2014 at 6:09 | answer | added | angarg12 | timeline score: 21 | |
Aug 12, 2014 at 5:55 | comment | added | The Light Spark | Hi and welcome to Game Dev Stack exchange. This question seems to be unsuitable to the format of this site as it gets you answers based on people's opinions and may lead to debate about which 'suggestion' is the best. Such questions are best discussed within the team when making games. However, don't be discouraged. Try and emphasis on the type of game you are making, mention what are the mechanics of 'leveling up' in your game and other details that may help in answering the question. That will increase the chances of you getting a better answer. | |
S Aug 12, 2014 at 5:45 | history | suggested | The Light Spark | CC BY-SA 3.0 |
Improved Grammar
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Aug 12, 2014 at 5:44 | review | Suggested edits | |||
S Aug 12, 2014 at 5:45 | |||||
Aug 12, 2014 at 5:40 | history | edited | jhyud |
edited tags
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Aug 12, 2014 at 5:36 | review | First posts | |||
Aug 12, 2014 at 6:25 | |||||
Aug 12, 2014 at 5:34 | history | asked | jhyud | CC BY-SA 3.0 |