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Aug 10, 2014 at 22:58 answer added amitp timeline score: 2
Aug 9, 2014 at 22:20 history tweeted twitter.com/#!/StackGameDev/status/498232359045840896
Aug 9, 2014 at 19:24 comment added BlueRaja - Danny Pflughoeft The common solution is path-smoothing, but often a better (easier/faster) solution is to use an Any-Angle pathfinding algorithm. See here for more details.
Aug 9, 2014 at 18:13 answer added wondra timeline score: 4
Aug 9, 2014 at 18:03 review Suggested edits
Aug 9, 2014 at 20:04
Aug 9, 2014 at 18:00 answer added jorge_codes timeline score: 4
Aug 9, 2014 at 17:30 history asked jokoon CC BY-SA 3.0