Timeline for A star pathfinding and discrete/smooth positions
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Aug 10, 2014 at 22:58 | answer | added | amitp | timeline score: 2 | |
Aug 9, 2014 at 22:20 | history | tweeted | twitter.com/#!/StackGameDev/status/498232359045840896 | ||
Aug 9, 2014 at 19:24 | comment | added | BlueRaja - Danny Pflughoeft | The common solution is path-smoothing, but often a better (easier/faster) solution is to use an Any-Angle pathfinding algorithm. See here for more details. | |
Aug 9, 2014 at 18:13 | answer | added | wondra | timeline score: 4 | |
Aug 9, 2014 at 18:03 | review | Suggested edits | |||
Aug 9, 2014 at 20:04 | |||||
Aug 9, 2014 at 18:00 | answer | added | jorge_codes | timeline score: 4 | |
Aug 9, 2014 at 17:30 | history | asked | jokoon | CC BY-SA 3.0 |