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Aug 4, 2014 at 22:59 comment added aebabis Thanks for your help. Upon reading your response, I realize what I should have asked is: "How should the animation engine get information about the game's previous state?" That's the problem I'm trying to solve. Do you have any recommended reading?
Aug 4, 2014 at 22:55 vote accept aebabis
Aug 4, 2014 at 22:02 comment added apoiat @acbabis i updated my answer with more info.
Aug 4, 2014 at 22:01 history edited apoiat CC BY-SA 3.0
Updated with more info for the user.
Aug 4, 2014 at 16:20 comment added aebabis Yes, this is helpful. The reason I thought my game style might play in is because this type of game doesn't typically have a lot of animations, and I thought that might be relevant somehow. You say that a "switch between animations should be triggered by state changes." Do you mean to use events for specific changes?
Aug 4, 2014 at 11:05 history answered apoiat CC BY-SA 3.0