Timeline for Should Animations in Turn-Based Games Happen Before or After State Transitions?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Aug 4, 2014 at 22:59 | comment | added | aebabis | Thanks for your help. Upon reading your response, I realize what I should have asked is: "How should the animation engine get information about the game's previous state?" That's the problem I'm trying to solve. Do you have any recommended reading? | |
Aug 4, 2014 at 22:55 | vote | accept | aebabis | ||
Aug 4, 2014 at 22:02 | comment | added | apoiat | @acbabis i updated my answer with more info. | |
Aug 4, 2014 at 22:01 | history | edited | apoiat | CC BY-SA 3.0 |
Updated with more info for the user.
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Aug 4, 2014 at 16:20 | comment | added | aebabis | Yes, this is helpful. The reason I thought my game style might play in is because this type of game doesn't typically have a lot of animations, and I thought that might be relevant somehow. You say that a "switch between animations should be triggered by state changes." Do you mean to use events for specific changes? | |
Aug 4, 2014 at 11:05 | history | answered | apoiat | CC BY-SA 3.0 |