Timeline for What torque should I apply in Bullet to maintain a vertical orientation?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Sep 23, 2022 at 7:53 | answer | added | Qwiff | timeline score: 1 | |
Aug 10, 2014 at 17:11 | vote | accept | Lighthink | ||
Aug 8, 2014 at 4:18 | history | tweeted | twitter.com/#!/StackGameDev/status/497597670895415296 | ||
Aug 5, 2014 at 15:50 | answer | added | rioki | timeline score: 4 | |
Aug 5, 2014 at 15:27 | answer | added | JFBM | timeline score: 1 | |
Aug 5, 2014 at 9:53 | history | edited | Anko | CC BY-SA 3.0 |
General clarifications. Removed duplication. Code-formatted where appropriate.
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Aug 5, 2014 at 8:23 | history | edited | Lighthink | CC BY-SA 3.0 |
added 16 characters in body
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Aug 4, 2014 at 8:35 | comment | added | Lighthink | I want them to be affected by external forces but return to their original orientation over time. Like there is always a force pulling them to the vertical position. | |
Aug 4, 2014 at 8:03 | comment | added | bcrist | Are you looking to prevent objects from rotating entirely, or do you want a "springy" effect where they automatically return to their original orientation over time? | |
Aug 4, 2014 at 7:42 | history | asked | Lighthink | CC BY-SA 3.0 |