Timeline for Infinite Jumper Snow Effect
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 2, 2014 at 1:29 | comment | added | Xkynar | i even tried modifying the delta value of the update, but since the snow also moves a little to the right, when I jump the snow doesnt only move faster vertically, so it doesnt work visually. | |
Aug 2, 2014 at 1:28 | comment | added | Xkynar | well ye, but id prefer achieving such with LibGDX's native particle system. Althought it seems impossible and im guessing ill have to roll my own to get such features.. | |
Aug 2, 2014 at 0:51 | comment | added | JFBM | @Xkynar ok, so basically you want your snowflakes fall down when moving upwards and "fall" upwards when moving downwards, while the snowflakes have a base down-velocity. In other words -player.velocity.y + baseFallSpeed where baseFallSpeed is a negative Value? | |
Aug 2, 2014 at 0:33 | comment | added | Xkynar | That is no good since "attaching" the particles to the emitter would give the exact same effect as if i used a static camera. The visual effect is really weird and unnatural. | |
Aug 1, 2014 at 23:38 | history | edited | JFBM | CC BY-SA 3.0 |
Rewrote a bit and added additional source.
|
Aug 1, 2014 at 23:04 | review | First posts | |||
Aug 2, 2014 at 8:14 | |||||
Aug 1, 2014 at 23:02 | history | answered | JFBM | CC BY-SA 3.0 |