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Timeline for Infinite Jumper Snow Effect

Current License: CC BY-SA 3.0

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Aug 2, 2014 at 1:29 comment added Xkynar i even tried modifying the delta value of the update, but since the snow also moves a little to the right, when I jump the snow doesnt only move faster vertically, so it doesnt work visually.
Aug 2, 2014 at 1:28 comment added Xkynar well ye, but id prefer achieving such with LibGDX's native particle system. Althought it seems impossible and im guessing ill have to roll my own to get such features..
Aug 2, 2014 at 0:51 comment added JFBM @Xkynar ok, so basically you want your snowflakes fall down when moving upwards and "fall" upwards when moving downwards, while the snowflakes have a base down-velocity. In other words -player.velocity.y + baseFallSpeed where baseFallSpeed is a negative Value?
Aug 2, 2014 at 0:33 comment added Xkynar That is no good since "attaching" the particles to the emitter would give the exact same effect as if i used a static camera. The visual effect is really weird and unnatural.
Aug 1, 2014 at 23:38 history edited JFBM CC BY-SA 3.0
Rewrote a bit and added additional source.
Aug 1, 2014 at 23:04 review First posts
Aug 2, 2014 at 8:14
Aug 1, 2014 at 23:02 history answered JFBM CC BY-SA 3.0