Timeline for Clipping text in algorithm
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jul 31, 2014 at 7:40 | comment | added | bcrist | If you're using unicode, you mostly have to accept that certain strings might break your rendering. Even many browsers and text layout libraries don't get everything exactly right. The problems don't stop at rendering either. Things like surrogate pairs and combining characters make comparing and modifying unicode strings significantly less pleasant. How much you want to support unicode and other locales is up to you, but few games do it very well. | |
Jul 31, 2014 at 7:38 | vote | accept | andreahmed | ||
Jul 30, 2014 at 23:19 | answer | added | Eejin | timeline score: 0 | |
Jul 30, 2014 at 21:22 | comment | added | andreahmed | @Eejin tried, but the testers just put some hebrew, chineese charachters which the glyph is so big and it passed the boundary :S | |
Jul 30, 2014 at 17:23 | comment | added | Eejin | Why not just pass a maximum of 20 characters in? | |
Jul 30, 2014 at 17:18 | review | First posts | |||
Jul 30, 2014 at 17:48 | |||||
Jul 30, 2014 at 17:13 | history | asked | andreahmed | CC BY-SA 3.0 |