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Timeline for Clipping text in algorithm

Current License: CC BY-SA 3.0

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Jul 31, 2014 at 7:40 comment added bcrist If you're using unicode, you mostly have to accept that certain strings might break your rendering. Even many browsers and text layout libraries don't get everything exactly right. The problems don't stop at rendering either. Things like surrogate pairs and combining characters make comparing and modifying unicode strings significantly less pleasant. How much you want to support unicode and other locales is up to you, but few games do it very well.
Jul 31, 2014 at 7:38 vote accept andreahmed
Jul 30, 2014 at 23:19 answer added Eejin timeline score: 0
Jul 30, 2014 at 21:22 comment added andreahmed @Eejin tried, but the testers just put some hebrew, chineese charachters which the glyph is so big and it passed the boundary :S
Jul 30, 2014 at 17:23 comment added Eejin Why not just pass a maximum of 20 characters in?
Jul 30, 2014 at 17:18 review First posts
Jul 30, 2014 at 17:48
Jul 30, 2014 at 17:13 history asked andreahmed CC BY-SA 3.0