Timeline for SpriteKit - How to jump to specific position?
Current License: CC BY-SA 3.0
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
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Jul 31, 2014 at 5:36 | comment | added | Attackfarm | Anytime. Re: smoothness, use the easing link I provided. Or create your own. You can theoretically do the same with the physics engine in SpriteKit, but this solution is much simpler, and likely just needs some easing to look realistic. What you might want to do is set up two paths (one with the first quadCurve, one with the second quadCurve) and use two different easing methods with both. | |
Jul 31, 2014 at 5:31 | comment | added | tekminewe | Thank you for your answer, it's really work as I want, but still not so smooth like jumping. Maybe still need some value tweaking | |
Jul 31, 2014 at 5:29 | vote | accept | tekminewe | ||
Jul 30, 2014 at 16:43 | history | answered | Attackfarm | CC BY-SA 3.0 |