Timeline for What does the term "channel" mean when used in regards to computer graphics?
Current License: CC BY-SA 4.0
21 events
when toggle format | what | by | license | comment | |
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S May 11, 2019 at 11:52 | history | suggested | Glorfindel | CC BY-SA 4.0 |
broken image fixed (click 'rendered output' or 'side-by-side' to see the difference); for more info, see https://gist.github.com/Glorfindel83/9d954d34385d2ac2597bbe864466259f
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May 10, 2019 at 8:54 | review | Suggested edits | |||
S May 11, 2019 at 11:52 | |||||
S Jul 21, 2014 at 6:48 | history | suggested | user40973 | CC BY-SA 3.0 |
removed noise, fixed formatting & typos etc; also, transparency is not "gray-scale" since it's not a color, added modality to RGB being "the" digital color space etc
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Jul 21, 2014 at 0:44 | comment | added | user40973 | Saying an alpha is "gray-scale" is like saying a computer is an abacus. It isn't. Also, "digital colors are made of RGB" is like saying "all cars are Ferraris". I proposed an edit for this, in case it gets rejected, please edit it yourself. | |
Jul 21, 2014 at 0:40 | review | Suggested edits | |||
S Jul 21, 2014 at 6:48 | |||||
Jul 19, 2014 at 11:31 | review | Suggested edits | |||
Jul 19, 2014 at 12:27 | |||||
Jul 18, 2014 at 16:56 | comment | added | Slipp D. Thompson | @ashes999 No problem. | |
Jul 18, 2014 at 16:54 | comment | added | ashes999 | @Nolonar feel free to add your own answer and explanation, since you know about CMYK (I don't know enough to add it to mine) | |
Jul 18, 2014 at 16:15 | comment | added | jcora | Yes, also subtractive systems, although I haven't actually seen those in game libraries. | |
Jul 18, 2014 at 16:12 | comment | added | Nolonar | About the other color systems @jco mentioned, there would be CMY, which is very similar to RGB, and also HSV/HSL. I'd at least mention the HSV or HSL system, since the channels they use are significantly different from RGB. As it stands now, people might think a channel is a color; in HSV/HSL it is not the case. | |
Jul 18, 2014 at 13:56 | comment | added | ashes999 | Since you guys are pedantic, I switched my image for @SlippD.Thompson's. Thanks dude. | |
Jul 18, 2014 at 13:45 | history | edited | ashes999 | CC BY-SA 3.0 |
deleted 52 characters in body
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Jul 17, 2014 at 21:02 | comment | added | ashes999 | I chose this picture because it's illustrative. The OP seems confused about the concept. Explaining the concept more simply seemed more important than finding an exact image. Technically, it should be four grey-scale layers (which is what my initial image was), but that's more confusing. | |
Jul 17, 2014 at 20:46 | comment | added | Slipp D. Thompson | @Alex It looks pigment-based to me. Absence of a color would be white, presence colored, and heavy presence darkened. | |
Jul 17, 2014 at 20:45 | comment | added | Alex | @SlippD.Thompson is right. In RGB, white is made by having each color channel have full intensity, meaning that ashes999's image is a bit loose with the rules. | |
Jul 17, 2014 at 20:20 | comment | added | Slipp D. Thompson | Shouldn't those per-channel images have values from zero-value (black) to full-value (e.g. red) instead of black->red->white (e.g.) as shown? (Something like this: f.cl.ly/items/2Q2C1z2s331f1T1U341G/images.png ) | |
Jul 17, 2014 at 19:20 | comment | added | ashes999 | @jco I'm not sure which other ones you mean. And I'm not sure if they're relevant to the discussion about "channels." | |
Jul 17, 2014 at 18:27 | comment | added | jcora | You might also want to mention other color systems, because the additive one is not the only one used | |
Jul 17, 2014 at 17:19 | vote | accept | Stync | ||
Jul 17, 2014 at 17:15 | comment | added | Stync | Great answer, and thanks for the information. I love how you used images to explain the concept. | |
Jul 17, 2014 at 17:11 | history | answered | ashes999 | CC BY-SA 3.0 |