Skip to main content
21 events
when toggle format what by license comment
S May 11, 2019 at 11:52 history suggested Glorfindel CC BY-SA 4.0
broken image fixed (click 'rendered output' or 'side-by-side' to see the difference); for more info, see https://gist.github.com/Glorfindel83/9d954d34385d2ac2597bbe864466259f
May 10, 2019 at 8:54 review Suggested edits
S May 11, 2019 at 11:52
S Jul 21, 2014 at 6:48 history suggested user40973 CC BY-SA 3.0
removed noise, fixed formatting & typos etc; also, transparency is not "gray-scale" since it's not a color, added modality to RGB being "the" digital color space etc
Jul 21, 2014 at 0:44 comment added user40973 Saying an alpha is "gray-scale" is like saying a computer is an abacus. It isn't. Also, "digital colors are made of RGB" is like saying "all cars are Ferraris". I proposed an edit for this, in case it gets rejected, please edit it yourself.
Jul 21, 2014 at 0:40 review Suggested edits
S Jul 21, 2014 at 6:48
Jul 19, 2014 at 11:31 review Suggested edits
Jul 19, 2014 at 12:27
Jul 18, 2014 at 16:56 comment added Slipp D. Thompson @ashes999 No problem.
Jul 18, 2014 at 16:54 comment added ashes999 @Nolonar feel free to add your own answer and explanation, since you know about CMYK (I don't know enough to add it to mine)
Jul 18, 2014 at 16:15 comment added jcora Yes, also subtractive systems, although I haven't actually seen those in game libraries.
Jul 18, 2014 at 16:12 comment added Nolonar About the other color systems @jco mentioned, there would be CMY, which is very similar to RGB, and also HSV/HSL. I'd at least mention the HSV or HSL system, since the channels they use are significantly different from RGB. As it stands now, people might think a channel is a color; in HSV/HSL it is not the case.
Jul 18, 2014 at 13:56 comment added ashes999 Since you guys are pedantic, I switched my image for @SlippD.Thompson's. Thanks dude.
Jul 18, 2014 at 13:45 history edited ashes999 CC BY-SA 3.0
deleted 52 characters in body
Jul 17, 2014 at 21:02 comment added ashes999 I chose this picture because it's illustrative. The OP seems confused about the concept. Explaining the concept more simply seemed more important than finding an exact image. Technically, it should be four grey-scale layers (which is what my initial image was), but that's more confusing.
Jul 17, 2014 at 20:46 comment added Slipp D. Thompson @Alex It looks pigment-based to me. Absence of a color would be white, presence colored, and heavy presence darkened.
Jul 17, 2014 at 20:45 comment added Alex @SlippD.Thompson is right. In RGB, white is made by having each color channel have full intensity, meaning that ashes999's image is a bit loose with the rules.
Jul 17, 2014 at 20:20 comment added Slipp D. Thompson Shouldn't those per-channel images have values from zero-value (black) to full-value (e.g. red) instead of black->red->white (e.g.) as shown? (Something like this: f.cl.ly/items/2Q2C1z2s331f1T1U341G/images.png )
Jul 17, 2014 at 19:20 comment added ashes999 @jco I'm not sure which other ones you mean. And I'm not sure if they're relevant to the discussion about "channels."
Jul 17, 2014 at 18:27 comment added jcora You might also want to mention other color systems, because the additive one is not the only one used
Jul 17, 2014 at 17:19 vote accept Stync
Jul 17, 2014 at 17:15 comment added Stync Great answer, and thanks for the information. I love how you used images to explain the concept.
Jul 17, 2014 at 17:11 history answered ashes999 CC BY-SA 3.0