Timeline for JMonkey scrolling 3D text
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Mar 2, 2015 at 17:58 | comment | added | Aquarius Power | you can put that bitmap modified by imagepainter on a texture (I think you can have a main bitmap and copy parts of it to the texture, giving move sensation but I think it is not the best way, cpu intensive [not sure tho]) and use it as material to your geometry | |
Mar 1, 2015 at 21:56 | comment | added | DLabinac | Yes, UV could do the trick, but still I would need to render a bitmap image. | |
Mar 1, 2015 at 17:40 | comment | added | Aquarius Power | also, I think ImagePainter.jar may help on modifying the bitmap to achieve that too. | |
Mar 1, 2015 at 17:34 | comment | added | Aquarius Power | do you know how texture UV work? I think by slowly changing its UV value could do the trick, not sure tho. | |
Mar 1, 2015 at 4:00 | comment | added | DLabinac | No, as far as my ideas go, it should be possible to render text in a separate bitmap, and use that as a texture, but that is a bit messy. | |
Dec 1, 2014 at 23:23 | comment | added | Aquarius Power | did you solve it? | |
Jul 12, 2014 at 19:28 | history | asked | DLabinac | CC BY-SA 3.0 |