Timeline for What things should an indie game developer never do?
Current License: CC BY-SA 2.5
40 events
when toggle format | what | by | license | comment | |
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Feb 8, 2020 at 6:00 | history | tweeted | twitter.com/StackGameDev/status/1226023041030934528 | ||
S Feb 8, 2020 at 4:35 | history | notice added | Vaillancourt♦ | Historical significance | |
S Feb 8, 2020 at 4:35 | history | locked | Vaillancourt♦ | ||
Feb 8, 2020 at 4:35 | history | reopened | Vaillancourt♦ | ||
S Feb 8, 2020 at 4:35 | history | notice removed | Vaillancourt♦ | ||
S Feb 8, 2020 at 4:35 | history | unlocked | Vaillancourt♦ | ||
S Feb 8, 2020 at 4:28 | history | notice added | Vaillancourt♦ | Historical significance | |
S Feb 8, 2020 at 4:28 | history | locked | Vaillancourt♦ | ||
Jul 10, 2017 at 8:33 | comment | added | BenKoshy | I would suggest to build a minimal game - if possible - and then improve upon it. If you spent $100 m (e.g. time/resources etc) on this awesome game and nobody plays it, what a tragedy - such wasted effort! Better spend $10 (time/resources) for a minimal game and to then improve upon it, if/when it gets traction - then you'll have more resources to make the game more awesome. my two cents. | |
Oct 20, 2014 at 15:50 | history | edited | user1430 |
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Sep 10, 2013 at 13:02 | review | Reopen votes | |||
Sep 10, 2013 at 16:07 | |||||
Sep 9, 2013 at 13:01 | review | Reopen votes | |||
Sep 9, 2013 at 14:47 | |||||
Jan 11, 2012 at 19:19 | history | closed | Tetrad | not constructive | |
Jan 11, 2012 at 19:18 | history | notice removed | Tetrad | ||
Oct 21, 2011 at 21:40 | history | notice added | Tetrad | Needs detailed answers | |
Jan 1, 2011 at 11:22 | answer | added | Adrian Grigore | timeline score: 7 | |
Dec 9, 2010 at 14:06 | answer | added | jokoon | timeline score: 2 | |
Dec 9, 2010 at 12:56 | answer | added | Steve Dunn | timeline score: 15 | |
Nov 1, 2010 at 15:39 | answer | added | CodexArcanum | timeline score: 15 | |
Nov 1, 2010 at 15:08 | history | made wiki | Post Made Community Wiki by Tetrad | ||
Nov 1, 2010 at 13:55 | answer | added | hermitC | timeline score: 13 | |
Aug 7, 2010 at 18:48 | history | edited | Jesse Dorsey |
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Jul 24, 2010 at 15:34 | vote | accept | Andrew Russell | ||
Jul 23, 2010 at 17:19 | answer | added | edmundito | timeline score: 5 | |
Jul 22, 2010 at 15:04 | answer | added | Andreas | timeline score: 91 | |
Jul 22, 2010 at 7:03 | answer | added | bluescrn | timeline score: 45 | |
Jul 22, 2010 at 6:32 | answer | added | lti | timeline score: 16 | |
Jul 22, 2010 at 5:39 | answer | added | Nick Bedford | timeline score: 107 | |
Jul 22, 2010 at 5:02 | answer | added | MrValdez | timeline score: 44 | |
Jul 21, 2010 at 21:16 | answer | added | coderanger | timeline score: 33 | |
Jul 21, 2010 at 21:10 | answer | added | Ian Schreiber | timeline score: 20 | |
Jul 21, 2010 at 19:58 | answer | added | richtaur | timeline score: 7 | |
Jul 19, 2010 at 20:04 | answer | added | David McGraw | timeline score: 68 | |
Jul 19, 2010 at 16:43 | comment | added | Casey Wagner | Yeah, it really is. Truth, delivered with humor. | |
Jul 19, 2010 at 16:05 | answer | added | Bryan Denny | timeline score: 100 | |
Jul 19, 2010 at 15:51 | answer | added | Philip Tan | timeline score: 28 | |
Jul 19, 2010 at 15:50 | comment | added | Cyclops | @DrDeth, that link is worth promoting to an Answer. :) Really. | |
Jul 19, 2010 at 15:34 | answer | added | user274 | timeline score: 284 | |
Jul 19, 2010 at 15:31 | comment | added | DrDeth | I don't have any solid advice to give, so I'll just post this comment with a comical link: rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1 | |
Jul 19, 2010 at 15:16 | history | asked | Andrew Russell | CC BY-SA 2.5 |