Skip to main content
6 events
when toggle format what by license comment
Jun 9, 2014 at 14:52 vote accept toozie21
Jun 6, 2014 at 23:41 comment added pmoleri Yes, it's byte data so you have to figure out how every color is stored. You also have other options like: pygame.org/docs/ref/pixelcopy.html to obtain a 3D array (row, column, color).
Jun 6, 2014 at 18:51 comment added toozie21 So the raw pixels are the RGB values for each individual pixel? That would be great if so because an RGB triplet is ultamately what I need to pass along I think.
Jun 6, 2014 at 18:16 comment added pmoleri Yes that should work. You also have screen.get_view() and screen.get_buffer() functions in case you need to access raw pixel data.
Jun 6, 2014 at 18:06 comment added toozie21 Thanks. So instead of doing something like pygame.display.update(). I could do something like screen = pygame.display.get_surface(), draw my screens like normal, and then pass the "screen" to my memory map reading app, right?
Jun 5, 2014 at 18:53 history answered pmoleri CC BY-SA 3.0