Timeline for Avoid double compression of resources
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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May 28, 2014 at 2:18 | answer | added | NPSF3000 | timeline score: 2 | |
May 27, 2014 at 17:08 | answer | added | Russell Borogove | timeline score: 7 | |
May 27, 2014 at 10:42 | comment | added | PlasmaHH | Related: if you used jpegs, then a lot of zip programs with their own format are able to compress even those by 20% so its not necessarily that bad. What is the point in the double compression that you worry most about? Does it take too long? A lot of formats even store already compressed data just verbatim and don't do any decompression on them at all. | |
May 27, 2014 at 10:38 | history | tweeted | twitter.com/#!/StackGameDev/status/471239100138524672 | ||
May 27, 2014 at 9:40 | answer | added | API-Beast | timeline score: 1 | |
May 27, 2014 at 9:40 | vote | accept | user1095108 | ||
S May 27, 2014 at 9:18 | history | suggested | NoDataDumpNoContribution | CC BY-SA 3.0 |
clarified the title
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May 27, 2014 at 9:09 | review | Suggested edits | |||
S May 27, 2014 at 9:18 | |||||
May 27, 2014 at 7:48 | answer | added | Philipp | timeline score: 17 | |
May 27, 2014 at 7:27 | history | asked | user1095108 | CC BY-SA 3.0 |