Timeline for Use different values for Depth Test and Depth Write in OpenGL
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Feb 10, 2015 at 5:45 | comment | added | david van brink | If you "lie" with the depth testing, you'll eventually get some other undesirable artifact, where the smoke appears in front of something it should be behind. I think you should revisit how to draw the smoke last... | |
May 16, 2014 at 12:56 | history | tweeted | twitter.com/#!/StackGameDev/status/467287548415725568 | ||
May 15, 2014 at 21:50 | answer | added | Andon M. Coleman | timeline score: 1 | |
May 15, 2014 at 18:22 | comment | added | glampert |
Did you take a look at glDepthFunc ? opengl.org/sdk/docs/man/docbook4/xhtml/glDepthFunc.xml
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May 15, 2014 at 15:46 | review | First posts | |||
May 15, 2014 at 16:25 | |||||
May 15, 2014 at 15:27 | history | asked | Shadow503 | CC BY-SA 3.0 |