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Timeline for Collision detection in Pong clone

Current License: CC BY-SA 3.0

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May 12, 2014 at 23:25 comment added antont Right - should be fine for relatively slow movement per frame. Do note that if you'll end up needing the motion vector check you don't necessarily need bullet (a big general purpose physics lib, ammo.js is the emscripten compile of it) for it but can just check it simply for pong in own / some simple intersection check js code.
May 12, 2014 at 23:21 vote accept user3385993
May 12, 2014 at 23:21 comment added user3385993 I fixed it using the way that Byte56 suggested because it's simple enough to do the trick. Thanks for the heads up about Bullet though.
May 12, 2014 at 7:34 history edited antont CC BY-SA 3.0
deleted 2 characters in body
May 11, 2014 at 17:41 history answered antont CC BY-SA 3.0