Timeline for Collision detection in Pong clone
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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May 12, 2014 at 23:25 | comment | added | antont | Right - should be fine for relatively slow movement per frame. Do note that if you'll end up needing the motion vector check you don't necessarily need bullet (a big general purpose physics lib, ammo.js is the emscripten compile of it) for it but can just check it simply for pong in own / some simple intersection check js code. | |
May 12, 2014 at 23:21 | vote | accept | user3385993 | ||
May 12, 2014 at 23:21 | comment | added | user3385993 | I fixed it using the way that Byte56 suggested because it's simple enough to do the trick. Thanks for the heads up about Bullet though. | |
May 12, 2014 at 7:34 | history | edited | antont | CC BY-SA 3.0 |
deleted 2 characters in body
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May 11, 2014 at 17:41 | history | answered | antont | CC BY-SA 3.0 |