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Apr 25, 2014 at 7:15 comment added user3478282 I switched velY=0.2f; to velY+=0.001f; and it works how I wanted it to :) 0.1f or even 0.01f is extremely fast for some reason :/ but whatever, Thanks a bunch for the help :)
Apr 25, 2014 at 7:13 comment added user1430 You can also search this site for "2D jumping" and similar to find other questions discussing how to implement a good jump. You may find them better suited than your current approach.
Apr 25, 2014 at 7:10 comment added user1430 Use your debugger to examine the state of the data every frame (or print it to a log file). That should help you diagnose what other areas of the code are problematic.
Apr 25, 2014 at 7:09 comment added user1430 Do you ever set the velocity elsewhere? If you don't reduce it to zero over time, of course he will still go up since you imparted a constant velocity.
Apr 25, 2014 at 7:05 comment added user3478282 Seems like the same thing is happening :/ As I hold down up, my "character" continues to go up.
Apr 25, 2014 at 6:59 history answered user1430 CC BY-SA 3.0