Timeline for A problem with texture atlasing in Unity
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Nov 5, 2014 at 5:28 | history | tweeted | twitter.com/#!/StackGameDev/status/529867818703925248 | ||
Apr 21, 2014 at 9:08 | comment | added | Hamzeh Soboh | @jhocking it's 2d. But I solved it below. Thanks. | |
Apr 21, 2014 at 9:07 | answer | added | Hamzeh Soboh | timeline score: 1 | |
Apr 21, 2014 at 8:50 | comment | added | jhocking | It sounds like you're wanting 2D graphics but your question isn't clear about that. Are you doing 2D graphics or is this something for 3D? | |
Apr 21, 2014 at 7:43 | history | edited | Hamzeh Soboh | CC BY-SA 3.0 |
edited tags; edited title
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Apr 21, 2014 at 7:43 | comment | added | Hamzeh Soboh | Thanks @Andrew Russell, I missed that this is general game development department. I need this in Unity. | |
Apr 20, 2014 at 10:12 | comment | added | Andrew Russell |
What I mean is, are you using "XNA" or "Unity" or something like that? Or are you looking for something that works with the .NET framework only (System.Drawing perhaps). Although even if you provide that info, I'm not sure your question contains enough information about what you are trying to achieve to give you a good answer. Try expanding it.
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Apr 19, 2014 at 12:18 | comment | added | Hamzeh Soboh | @Andrew Russell actually I'm not that expert. I don't even know if there's any API that does this. But I've been working on a game for about 2 months. It's complete know, and I'm in optimization phase, since it's targeted to mobile phones. | |
Apr 19, 2014 at 9:29 | comment | added | Andrew Russell | This question seems to be incomplete. What API are you using? | |
Apr 18, 2014 at 19:19 | review | First posts | |||
Apr 18, 2014 at 19:21 | |||||
Apr 18, 2014 at 19:01 | history | asked | Hamzeh Soboh | CC BY-SA 3.0 |