Timeline for Is this Possible to force gameobjects (coliders etc) to get stretched based on the aspect ratio of the screen?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Nov 23, 2016 at 17:21 | vote | accept | Adnan Nazir | ||
Apr 16, 2014 at 15:13 | answer | added | MrCranky | timeline score: 1 | |
Apr 16, 2014 at 14:41 | comment | added | Adnan Nazir | edited my Question | |
Apr 16, 2014 at 14:41 | history | edited | Adnan Nazir | CC BY-SA 3.0 |
added 123 characters in body
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Apr 16, 2014 at 14:38 | comment | added | Adnan Nazir | ok !!! Let's Say I set my camera value to 8 to fit in the Potrait mode. It's Look Good, But for 16:10 It Looks bad :( besides the collider works only for the potrait mode | |
Apr 16, 2014 at 14:33 | comment | added | Roy T. | Can you provide us with more explanation? Maybe even a picture of what you get now and what you want to happen? There are numerous ways to deal with different aspect ratios and it is not clear to me know how you want your solution to look like. | |
Apr 16, 2014 at 14:18 | history | asked | Adnan Nazir | CC BY-SA 3.0 |