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Timeline for Infinite 3D Cave in Unity

Current License: CC BY-SA 3.0

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Apr 16, 2014 at 18:08 comment added richardmherndon Thanks so much! We ended up using a few different tunnel pieces with foreknown ending locations and directions, setting markers at those locations/angles, and placing each new piece relative to the former piece's marker. It'd have been cool to do something more elaborate, but for the time being, more legit procedural generation was way out of our skill range and time limit. Thanks again!
Apr 16, 2014 at 18:04 vote accept richardmherndon
Apr 10, 2014 at 17:30 comment added Steven Stadnicki +1 especially for the 'no right way' comment (though I will have to slightly disagree: there are many, many wrong ways...)
Apr 10, 2014 at 6:11 history answered bcrist CC BY-SA 3.0