Timeline for Why shouldn't I permit changing the field of view, if the technology allows for it?
Current License: CC BY-SA 3.0
8 events
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Jun 7, 2015 at 7:20 | comment | added | user59192 | I agree with this, and I'll cite a specific case: vehicle FOV in BF4. A misguided patch added what amounts to all-around FOV capability for vehicle drivers. The side effect is, it makes it nearly impossible to sneak up on vehicles to bomb them. Saying it doesn't impact fairness incorrectly presumes that game mechanics do not exacerbate what would otherwise not be unfair into being a serious problem. There isn't inherently anything wrong with allowing FOV changes, but ignoring that problems can arise is bad game design. | |
Apr 3, 2014 at 20:57 | comment | added | Lysol | I always like to max out my FOV, but my GPU is a piece of junk, and plus I only have a laptop monitor - which isn't that large. I would argue that there is an "unfair" advantage with hardware sometimes, smooth gameplay is more important than FOV, and a large screen also gives you a huge advantage. There are all sorts of factors in this, not just FOV. Besides, I didn't like the high FOV at first, but I really did get used to it. | |
Apr 3, 2014 at 15:59 | comment | added | Almo♦ | @MarcksThomas I played Q3 with someone who used 120 FOV (or maybe even higher). I get sick above 90. It did not feel fair. | |
Apr 3, 2014 at 13:58 | comment | added | JamesRyan | It may appear that way on the face of it but this is not the case because to be competitive people would be forced to the extreme setting, then must choose between an enjoyable or competitive experience. | |
Apr 3, 2014 at 11:32 | comment | added | Marcks Thomas | Surely the advantage is not unfair if the competition has a FOV slider as well. | |
S Apr 3, 2014 at 11:25 | review | Low quality posts | |||
Apr 3, 2014 at 12:32 | |||||
S Apr 3, 2014 at 11:25 | review | First posts | |||
Apr 3, 2014 at 11:34 | |||||
Apr 3, 2014 at 11:05 | history | answered | JamesRyan | CC BY-SA 3.0 |