Skip to main content
9 events
when toggle format what by license comment
Mar 26, 2014 at 7:27 comment added Madmenyo You can also put up a grid of invisible boxes inside your level. When only a single entity is walking inside that box it means no collision is needed. This however does not fix it for your current problem since it is still possible to have a lot of entities inside a single box and your problem already starts with 3 entities.
Mar 24, 2014 at 17:28 comment added Tips48 Google: QuadTree
Mar 24, 2014 at 16:01 history edited Philipp CC BY-SA 3.0
deleted 175 characters in body
Mar 24, 2014 at 15:59 comment added Philipp @NaorHadar Don't put your tiles into a list. Put them into a two-dimensional array or similar data-structure. When you really want to stay true to your lists, have an individual list of tiles for each zone. I edited my answer to explain how to find the zone an object is in.
Mar 24, 2014 at 15:54 history edited Philipp CC BY-SA 3.0
added 413 characters in body
Mar 24, 2014 at 15:49 vote accept Naor Hadar
Mar 24, 2014 at 15:43 history edited Philipp CC BY-SA 3.0
added 413 characters in body
Mar 24, 2014 at 15:41 comment added Naor Hadar How can i divide the map into zones when all my tiles are in List? And check which zone the monster in
Mar 24, 2014 at 15:32 history answered Philipp CC BY-SA 3.0