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maybe instancing is what you want...you can instance a collection of vertices( a single vertex or many vertices, a mesh for example ) many times. This is done in software before the draw call...see this this for an example of instancing...

maybe instancing is what you want...you can instance a collection of vertices( a single vertex or many vertices, a mesh for example ) many times. This is done in software before the draw call...see this for an example of instancing...

maybe instancing is what you want...you can instance a collection of vertices( a single vertex or many vertices, a mesh for example ) many times. This is done in software before the draw call...see this for an example of instancing...

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P. Avery
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maybe instancing is what you want...you can instance 1a collection of vertices( a single vertex or many vertices, a mesh for example ) many times but that would have to be. This is done in software before the draw call...see this for an example of instancing...

maybe instancing is what you want...you can instance 1 vertex many times but that would have to be done in software before the draw call...see this for an example of instancing...

maybe instancing is what you want...you can instance a collection of vertices( a single vertex or many vertices, a mesh for example ) many times. This is done in software before the draw call...see this for an example of instancing...

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P. Avery
  • 575
  • 1
  • 4
  • 20

maybe instancing is what you want...you can instance 1 vertex many times but that would have to be done in software before the draw call...see this for an example of instancing...