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Timeline for Are display lists faster than VBOs?

Current License: CC BY-SA 3.0

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May 5, 2014 at 10:22 vote accept Toun
May 5, 2014 at 10:22 answer added Toun timeline score: 0
Apr 2, 2014 at 12:20 comment added Maximus Minimus @Toun - sounds fine but remember that GL4.4 is almost a year old, GL4.3 is almost two years old, and AMD don't fully support either.
Apr 2, 2014 at 11:36 comment added Toun @JimmyShelter I may not even release my game anyway, this is a student / personnal project. I prefer to learn brand new features so they will be available on most graphics cards when I will have finished my studies :)
Mar 19, 2014 at 21:16 comment added Maximus Minimus @Toun - AMD don't support GL4.4 at all - you can't make that assumption.
Mar 19, 2014 at 15:06 answer added Koen timeline score: 4
Mar 19, 2014 at 11:09 comment added Toun I tried without persistent mapping and I got no performance increase. Also, my game would be very resource demanding so I assume players will have very recent graphics cards, or at least OpenGL 4.4 capable.
Mar 19, 2014 at 2:48 comment added bcrist I suspect it is the GL_MAP_PERSISTENT_BIT that is destroying your performance. On an unrelated note, I hope you have fallbacks for when those GL4 features are unavailable, otherwise a large number of computers will choke and die with your engine, including about 95% of laptops by my estimation.
Mar 19, 2014 at 1:58 history tweeted twitter.com/#!/StackGameDev/status/446103391836856321
Mar 18, 2014 at 22:29 history edited Anko CC BY-SA 3.0
Condensed and clarified. Improved sentence structure.
Mar 18, 2014 at 22:23 comment added Toun I took a look at the source code.
Mar 18, 2014 at 22:08 review First posts
Mar 18, 2014 at 22:30
Mar 18, 2014 at 22:05 comment added concept3d why did you assume that Minecraft's use Display Lists?
Mar 18, 2014 at 21:48 history asked Toun CC BY-SA 3.0