Timeline for Collision Detection in a big map?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 21 at 20:04 | answer | added | Oktay Bekar | timeline score: 0 | |
Mar 10, 2014 at 13:55 | answer | added | Madmenyo | timeline score: 0 | |
Mar 10, 2014 at 11:59 | answer | added | General Waters | timeline score: 0 | |
Mar 10, 2014 at 9:07 | vote | accept | saloomi2012 | ||
Mar 10, 2014 at 7:53 | comment | added | AturSams | possible duplicate of Tile map collision is not working properly | |
Mar 10, 2014 at 7:49 | comment | added | AturSams | There are several dozens of question relating to collisions with tiles. Did you try searching first? What did you come up with? What did you find missing in the existing answers? | |
Mar 10, 2014 at 7:26 | answer | added | awsumpwner27 | timeline score: 3 | |
Mar 10, 2014 at 7:26 | comment | added | vallentin | When you tiles, you can simply check the tile which the player/object is on/touching... Thereby you can also check the tiles next to, you don't have to check every single tile every time. | |
Mar 10, 2014 at 6:39 | review | Close votes | |||
Mar 11, 2014 at 22:52 | |||||
Mar 10, 2014 at 6:16 | history | asked | saloomi2012 | CC BY-SA 3.0 |