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Jan 8, 2011 at 21:15 answer added Jason Goemaat timeline score: 1
Jan 8, 2011 at 15:37 vote accept Chris
Jan 8, 2011 at 15:17 comment added Phrogz Cross product between the up axis and the camera's forward vector will give you one of your strafe directions.
Jan 8, 2011 at 0:02 comment added Chris @James: I allow the user to spin the camera around, so the Z and X axis are not always relative to the direction in which the camera is facing, therefore I must align the strafe X with the camera's direction which is what Jonathan has attempted to assist me with
Jan 7, 2011 at 23:57 comment added Chris @Jonathan: The language is JavaScript and the framework is Google O3D WebGL
Jan 7, 2011 at 22:58 comment added James If your camera is in unit vectors and the Z axis is the one that goes into and out of the screen, isnt the X axis the unit direction for strafing?
Jan 7, 2011 at 17:51 comment added doppelgreener Which language and framework is this?
Jan 7, 2011 at 17:36 answer added doppelgreener timeline score: 6
Jan 7, 2011 at 17:02 history asked Chris CC BY-SA 2.5