Timeline for Elemental damage/resistance rates that exceed 100% [closed]
Current License: CC BY-SA 3.0
11 events
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Mar 17, 2014 at 13:38 | history | closed |
Anko Sean Middleditch Trevor Powell Seth Battin MrCranky |
Opinion-based | |
Mar 8, 2014 at 3:03 | review | First posts | |||
Mar 8, 2014 at 13:45 | |||||
Mar 3, 2014 at 21:17 | comment | added | MxLDevs | Yes. I write game engine functionality and certain calculations involving rates above 100% need to be treated different from rates <= 100% so I'm looking for different explanations of it to see what kind of things I might need to consider. | |
Mar 3, 2014 at 20:48 | comment | added | House | Sounds pretty opinion based. What kind of arguments are you looking for? Logical explanations for how this mechanic would make sense? | |
Mar 2, 2014 at 12:09 | review | Close votes | |||
Mar 17, 2014 at 13:38 | |||||
Mar 2, 2014 at 9:24 | comment | added | AturSams | If you actually want fire to heal the character you can then use a negative modifier which results in a health boost. | |
Mar 2, 2014 at 9:24 | comment | added | AturSams |
I normally avoid the percentage scale and use a modifier instead. So you boost resistance by increasing the modifier. The damage can taken then can be calculated by foo(modifier_value, damage_value); where foo could simply return damage_value / modifier_value. It could also simply return 0 for a modifier higher than a certain threshold. The advantage is that you can stack a lot of buffs with deminishing returns without maximizing your resistance which makes the gameplay more flexible.
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Mar 2, 2014 at 7:52 | answer | added | Madmenyo | timeline score: 1 | |
Mar 2, 2014 at 4:54 | comment | added | jmegaffin | I think it makes more sense to think of it this way: The displayed "resistance" is the real resistance plus the absorption. If you have 80% resistance but you then absorb 20% of the attack, you end up with what appears to be 100% resistance. | |
Mar 2, 2014 at 4:16 | answer | added | ashes999 | timeline score: 2 | |
Mar 2, 2014 at 4:06 | history | asked | MxLDevs | CC BY-SA 3.0 |