Timeline for How to draw non-triangulated mesh?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Aug 7, 2018 at 15:37 | history | edited | Pikalek | CC BY-SA 4.0 |
removed blacklisted tag
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Mar 1, 2014 at 23:22 | comment | added | Croll | Thanks! Ill try them after finishing with learning PS/VS. | |
Mar 1, 2014 at 17:30 | comment | added | user39686 | Look up Geometry Shaders. There are the only effective way to draw non-triangulated meshes. Then again, you're more of generating them on the GPU side rather than "drawing" a mesh that you've previously created. | |
Mar 1, 2014 at 17:20 | answer | added | MW2TopTenWORLD | timeline score: 1 | |
Feb 27, 2014 at 20:00 | vote | accept | Croll | ||
Feb 27, 2014 at 19:57 | review | First posts | |||
Feb 28, 2014 at 1:48 | |||||
Feb 27, 2014 at 19:46 | answer | added | János Turánszki | timeline score: 4 | |
Feb 27, 2014 at 19:41 | history | asked | Croll | CC BY-SA 3.0 |