Skip to main content

Timeline for How to draw non-triangulated mesh?

Current License: CC BY-SA 4.0

8 events
when toggle format what by license comment
Aug 7, 2018 at 15:37 history edited Pikalek CC BY-SA 4.0
removed blacklisted tag
Mar 1, 2014 at 23:22 comment added Croll Thanks! Ill try them after finishing with learning PS/VS.
Mar 1, 2014 at 17:30 comment added user39686 Look up Geometry Shaders. There are the only effective way to draw non-triangulated meshes. Then again, you're more of generating them on the GPU side rather than "drawing" a mesh that you've previously created.
Mar 1, 2014 at 17:20 answer added MW2TopTenWORLD timeline score: 1
Feb 27, 2014 at 20:00 vote accept Croll
Feb 27, 2014 at 19:57 review First posts
Feb 28, 2014 at 1:48
Feb 27, 2014 at 19:46 answer added János Turánszki timeline score: 4
Feb 27, 2014 at 19:41 history asked Croll CC BY-SA 3.0