Timeline for How can I calculate spotlight lighting in Vertex/Fragment shader in Unity?
Current License: CC BY-SA 3.0
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Feb 27, 2014 at 23:27 | comment | added | Victor T. | I see, so there are several light sources in your scene? There are more lights that just "the single dynamic light source on the stage?" Your question would be clearer if you edited it to indicate this. | |
Feb 23, 2014 at 21:01 | vote | accept | Netherwire | ||
Feb 22, 2014 at 5:51 | comment | added | Netherwire | Thanks. I repeat, I need only one light source (the spotlight) to affect my geometry. How can I process only spot and do not process any other light sources that can be closer to the object than the spotlight? | |
Feb 21, 2014 at 22:00 | history | answered | Victor T. | CC BY-SA 3.0 |