Timeline for How should I design my classes in a game?
Current License: CC BY-SA 3.0
6 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Feb 14, 2014 at 3:57 | vote | accept | user9993 | ||
Feb 14, 2014 at 1:56 | comment | added | Green_qaue | Agreed, This is what I do. Personally I let the entities render themselves but thats just cus I like to keep my main drawing method nice and tidy | |
Feb 14, 2014 at 1:47 | comment | added | Anko |
Ah, sorry, the dt stands for delta time -- it's a common thing to pass in to an Update if you're using a variable time step. With a fixed time step, you don't need it. The C# equivalent of my imaginary language's super is base .
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Feb 14, 2014 at 1:41 | comment | added | user9993 | Hi, this has helped thank you. I was wondering if you could clarify, what is the dt your passing to the Update method? Also, C# has no equivalent of super() what exactly does super() do in this context? Thanks | |
Feb 14, 2014 at 1:35 | history | answered | Anko | CC BY-SA 3.0 |