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S Jul 24, 2019 at 13:56 history suggested Glorfindel CC BY-SA 4.0
broken image fixed (click 'rendered output' or 'side-by-side' to see the difference; image retrieved via Wayback Machine); for more info, see https://gist.github.com/Glorfindel83/9d954d34385d2ac2597bbe864466259f
Jul 24, 2019 at 4:22 review Suggested edits
S Jul 24, 2019 at 13:56
Mar 9, 2017 at 17:30 history edited CommunityBot
replaced http://www.geniusdv.com/ with https://www.geniusdv.com/
Feb 13, 2014 at 18:48 comment added Almo Real objects get moved through interactions of accelerations and velocities. Forces are a natural way to express those. There are certainly other ways to get smooth camera motion, using interpolations and spline stuff. But I think it is possible to use a force model for it. But, for example, if you want a camera to feel like it's in a chase plane, you might want to use a physics object to model its motion. It really depends on the application, which has not been specified in the question.
Feb 13, 2014 at 16:42 comment added Marcks Thomas @Almo: I'm not sure I understand. With or without forces, you can move the camera around in exactly the same way. Why would one feel more natural than the other?
Feb 13, 2014 at 15:31 comment added Flater Moving a camera like in the DK2 menu is not the same, because the player has no control over it. From the perspective of the player, the movement is created by moving an actual camera (pic 1) to a new location. This experience actually benefits from having inertial speed, but the way it is observed/experienced is different from having control to look around. In the sacond case, you'd expect to have immediate control.
Feb 13, 2014 at 14:53 comment added Almo I disagree. If you apply forces to move the camera, you can get a more natural feeling camera. Just watch the menu of Dungeon Keeper 2: youtube.com/watch?v=D3eD0JLt_HA That's all done with simple equations, and it made me get motion sickness watching it. Maybe it's not always the right thing to do, but it can be.
Feb 13, 2014 at 13:40 history answered Marcks Thomas CC BY-SA 3.0