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Feb 15, 2014 at 0:58 history tweeted twitter.com/#!/StackGameDev/status/434491809608515584
Feb 13, 2014 at 17:11 vote accept Stephen Panagiotis
Feb 13, 2014 at 17:10 comment added Stephen Panagiotis Right now it works pretty well without issue. I can always refactor it if performance starts to become an issue.
Feb 13, 2014 at 8:47 comment added Lufi Is boost::any performing well for message system data? It might slow down if you put tons of messages I think. If you end up doing switch case maybe boost::variant? Sorry for offtopic.
Feb 13, 2014 at 3:10 review First posts
Feb 13, 2014 at 5:20
Feb 13, 2014 at 2:56 answer added RandyGaul timeline score: 2
Feb 13, 2014 at 2:49 history asked Stephen Panagiotis CC BY-SA 3.0