Timeline for Loading source controlled MonoDevelop project leaves out some folders
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Oct 28, 2014 at 23:36 | vote | accept | Matthew Pigram | ||
Aug 7, 2014 at 11:54 | answer | added | jorge_codes | timeline score: 2 | |
Feb 5, 2014 at 6:58 | history | tweeted | twitter.com/#!/StackGameDev/status/430958477721481216 | ||
Feb 3, 2014 at 8:54 | comment | added | Matthew Pigram | @xeophin that sounds like what is happening, do you know of any way this can be disabled or changed so that this does not happen? | |
Feb 3, 2014 at 7:10 | comment | added | xeophin | To my knowledge, Unity is actually managing the MonoDevelop solution file, and it will only include the actual scripts (as well as text and XML files, in case they are available), but none of the other assets. | |
Feb 2, 2014 at 23:07 | comment | added | Matthew Pigram | I don't think its anything to do with Git itself, I fairly certain that the issue is with Unity making changes to the solution when it loads from the unity interface. If I check the diff of the solution I can see it actually drops the folders I have added with non-code related assets. | |
Feb 2, 2014 at 22:55 | comment | added | Matthew Pigram | @Grey Yes I am using Git | |
Feb 2, 2014 at 19:04 | comment | added | Grey | What SCM are you using, specifically? Git? | |
Feb 1, 2014 at 8:25 | history | asked | Matthew Pigram | CC BY-SA 3.0 |