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Apr 14, 2014 at 8:52 answer added trapezoid timeline score: 1
Jan 30, 2014 at 3:57 history tweeted twitter.com/#!/StackGameDev/status/428738833069637632
Jan 29, 2014 at 18:37 comment added user41500 @AidanMueller: I'm not referring to double/triple buffering. I'm referring to a queue beyond these buffers. A queue that feeds the back buffer. Many drivers implement this queue with no means to disable it.
Jan 29, 2014 at 5:39 comment added user41442 Yes, buffers prevent flickering, but more than a single back buffer is unnecessary to do this. The question is about this "triple" or more buffering, which adds latency.
Jan 29, 2014 at 0:52 comment added Lysol The purpose of buffers is to prevent flickering. If there was no buffer, you would see each object as it was being drawn.
Jan 29, 2014 at 0:51 review First posts
Jan 29, 2014 at 2:36
Jan 29, 2014 at 0:32 history asked user41500 CC BY-SA 3.0