Timeline for Spritefont in OpenGL
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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May 25, 2021 at 16:21 | history | edited | Pikalek | CC BY-SA 4.0 |
updated project URL as codeplex is going offline soon, moved raw URL into a text link, added code markdown
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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Jan 18, 2014 at 16:22 | vote | accept | fedab | ||
Dec 31, 2013 at 14:41 | comment | added | János Turánszki | He is using triangles in a trianglestrip to create quads in the geometry shader. You can also do it by creating these on the cpu and uploading them to the vertex buffer if you don't want to learn geometry shaders yet. | |
Dec 31, 2013 at 14:37 | history | edited | GameDevEnthusiast | CC BY-SA 3.0 |
Added a short description of the method and the relevand bits of source code
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Dec 30, 2013 at 18:19 | comment | added | fedab | From where do you have the information about the obsolete functions? I searched and only found out that quads are obsolete (use triangles instead) and display lists (vbo instead). | |
Dec 29, 2013 at 14:10 | comment | added | fedab | Can you explain your technique more detailed please? I am a beginner in OpenGL. Do you create a vertex buffer object? | |
Dec 29, 2013 at 14:05 | comment | added | concept3d | This will be a better answer if you showed how you are doing the geometry shader point to quad expansion. | |
Dec 29, 2013 at 13:41 | history | answered | GameDevEnthusiast | CC BY-SA 3.0 |