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Timeline for Spritefont in OpenGL

Current License: CC BY-SA 4.0

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May 25, 2021 at 16:21 history edited Pikalek CC BY-SA 4.0
updated project URL as codeplex is going offline soon, moved raw URL into a text link, added code markdown
May 23, 2017 at 12:37 history edited CommunityBot
replaced http://stackoverflow.com/ with https://stackoverflow.com/
Jan 18, 2014 at 16:22 vote accept fedab
Dec 31, 2013 at 14:41 comment added János Turánszki He is using triangles in a trianglestrip to create quads in the geometry shader. You can also do it by creating these on the cpu and uploading them to the vertex buffer if you don't want to learn geometry shaders yet.
Dec 31, 2013 at 14:37 history edited GameDevEnthusiast CC BY-SA 3.0
Added a short description of the method and the relevand bits of source code
Dec 30, 2013 at 18:19 comment added fedab From where do you have the information about the obsolete functions? I searched and only found out that quads are obsolete (use triangles instead) and display lists (vbo instead).
Dec 29, 2013 at 14:10 comment added fedab Can you explain your technique more detailed please? I am a beginner in OpenGL. Do you create a vertex buffer object?
Dec 29, 2013 at 14:05 comment added concept3d This will be a better answer if you showed how you are doing the geometry shader point to quad expansion.
Dec 29, 2013 at 13:41 history answered GameDevEnthusiast CC BY-SA 3.0