Timeline for SpriteFont not found in Nuclex Framework
Current License: CC BY-SA 4.0
13 events
when toggle format | what | by | license | comment | |
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S Jun 21, 2021 at 4:40 | history | edited | Gnemlock | CC BY-SA 4.0 |
Update link from codeplex to github; fixed grammar and spelling
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S Jun 21, 2021 at 4:40 | history | suggested | Sacha | CC BY-SA 4.0 |
Update link from codeplex to github
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Jun 20, 2021 at 22:24 | review | Suggested edits | |||
S Jun 21, 2021 at 4:40 | |||||
Apr 6, 2014 at 22:58 | history | edited | Vaughan Hilts | CC BY-SA 3.0 |
edited title
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Dec 30, 2013 at 7:40 | comment | added | Andrew Russell |
The path for Calibri is usually C:\Windows\Fonts\Calibri.ttf (whereas, say, Calibri Bold is calibrib.ttf ). Of course, it's worth pointing out that you probably don't have a licence to redistribute the Calibri font, even as a bitmap font.
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Dec 23, 2013 at 7:10 | comment | added | user26471 | @AndrewRussell It seems that Nuclex has trouble loading .otf(opentype) fonts. The Nuclex author advices me to specify in the full path to font, but I cant figure out how and where to do that. As a test, i tried placing this in the <FontName> field 'C:\Windows\Fonts\Calibri' but it didnt work. | |
Dec 14, 2013 at 6:55 | history | tweeted | twitter.com/#!/StackGameDev/status/411751334770388992 | ||
Dec 13, 2013 at 5:04 | history | edited | user26471 | CC BY-SA 3.0 |
added 4 characters in body
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Dec 13, 2013 at 4:56 | history | edited | user26471 | CC BY-SA 3.0 |
added 1682 characters in body
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Dec 13, 2013 at 4:55 | comment | added | user26471 | @AndrewRussell I expanded the post a bit. | |
Dec 13, 2013 at 4:51 | history | edited | user26471 | CC BY-SA 3.0 |
added 1682 characters in body
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Dec 13, 2013 at 0:54 | comment | added | Andrew Russell | Can you please edit your post to include all the relevant details of your question here on GDSE. | |
Dec 12, 2013 at 21:15 | history | asked | user26471 | CC BY-SA 3.0 |