Timeline for Finding tileX and tileY based on x and y (and vice versa) in isometric 2D view
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Nov 18, 2013 at 13:35 | vote | accept | ekharrtoll | ||
Nov 17, 2013 at 23:07 | answer | added | Helbreder | timeline score: 3 | |
Nov 17, 2013 at 20:06 | vote | accept | ekharrtoll | ||
Nov 18, 2013 at 13:35 | |||||
Nov 17, 2013 at 19:13 | answer | added | the guezt | timeline score: 1 | |
Nov 17, 2013 at 18:12 | history | tweeted | twitter.com/#!/StackGameDev/status/402137194271612928 | ||
Nov 17, 2013 at 17:40 | comment | added | ekharrtoll | Sure, there are two screenshots, first one is how it displays tiles immediately: dl.dropboxusercontent.com/u/18909657/… And this is how it looks like when I move the camera to the left (displays whole map) dl.dropboxusercontent.com/u/18909657/… Numbers over tiles are displaying (x,y) of given tile. | |
Nov 17, 2013 at 16:36 | comment | added | Helbreder | Would you kindly post a screenshot to get the visual idea of how tiles are rendered? | |
Nov 17, 2013 at 15:23 | review | First posts | |||
Nov 17, 2013 at 18:21 | |||||
Nov 17, 2013 at 15:06 | history | asked | ekharrtoll | CC BY-SA 3.0 |