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Dec 9, 2013 at 9:55 history tweeted twitter.com/#!/StackGameDev/status/409984673574825984
Dec 7, 2013 at 19:39 history edited user1430 CC BY-SA 3.0
added 7 characters in body; edited title
Dec 7, 2013 at 19:38 answer added user1430 timeline score: 2
Nov 17, 2013 at 5:10 comment added 2am Also, i am able to load TGA. :) i have been doing it since last 4 weeks but today i wann access the RGB components for heightmaps :P
Nov 15, 2013 at 12:25 comment added 2am Hi Thorinll, I am storing data in GLubyte* after retrieving it from tga.
Nov 14, 2013 at 17:17 history reopened House
Nov 14, 2013 at 8:40 comment added ThorinII What do you get out of your loading function? A byte array? Or some pixmap/texture? What format is it in?
Nov 14, 2013 at 7:49 comment added 2am I have TGA loading logic in place, I am able to use a tga image as a texture in my simple shader.
Nov 14, 2013 at 7:14 review Reopen votes
Nov 14, 2013 at 17:17
Nov 14, 2013 at 7:10 comment added ThorinII Are you implementing your TGA loading logic now, or have you already written that? If you've already got TGA loading, you should have access to the RGB data (by definition)
Nov 14, 2013 at 6:57 comment added 2am fair enough :) changed the question. its more precise now.
Nov 14, 2013 at 6:57 history edited 2am CC BY-SA 3.0
Changed the question.
Nov 13, 2013 at 19:49 comment added danijar Don't hesitate posing three questions, by the way.
Nov 13, 2013 at 17:27 history closed msell
House
Needs details or clarity
Nov 13, 2013 at 17:26 comment added House You appear to have at least three questions here. How to generate the data for terrain, how to access RGB from your custom loaded TGA files and other ways of generating terrain. Please focus on a single question per post and clarify exactly what you're having trouble with.
Nov 13, 2013 at 16:57 history asked 2am CC BY-SA 3.0